___________________________________________ ############################################################################################ FATAL ERROR in action number 1 of Step Event0 for object FocusX:
Unable to find any instance for object index '44' name 'HeroPar' at gml_Object_FocusX_Step_0 ############################################################################################ -------------------------------------------------------------------------------------------- stack frame is gml_Object_FocusX_Step_0 (line -1)
someone can help me, everytime i try to enter the game this error occurs
___________________________________________ ############################################################################################ FATAL ERROR in Fragment Shader compilation ShaderName: shd_bloom
C:\Users\Filhos\AppData\Local\Temp\IXP000.TMP\memory(32,5): error X4505: maximum temp register index exceeded C:\Users\Filhos\AppData\Local\Temp\IXP000.TMP\memory(89,7): error X4505: maximum temp register index exceeded
at gml_Object_MainMenu_Draw_0 ############################################################################################
Hi there sorry for the late reply but which attack isn't dodge-able and what ver. of the game were you running on? All moves are dodge-able in some way but you need to choose correctly which one. We'd be happy to hear back from you. !
Love the gameplay and pixel art but that intro stage is way too long and the intro stage mini boss is too much of a bullet sponge to be followed by another boss. Some of the enemies have way too short of a telegraph period for me to respond like the flier enemy's air dash and the genie's scythes. Also the double jump/air dash move should be in the tutorial.
Hello! Sorry for the late reply! Been a very busy month! The intro stage is really just a showcase of what we've done over the past year, we felt sorta bad for keeping our loyal fans waiting so we thought it'd be good to give them a playable experience to mess around with. Overall I'm unsure how the mini-boss is a "Bullet sponge" are you referring to how long it takes to kill him? There are other ways to kill him quickly but it also comes with learning how to do that. Cheers and thanks for the feedback!
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An interesting game. We had fun testing it.
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Step Event0
for object FocusX:
Unable to find any instance for object index '44' name 'HeroPar'
at gml_Object_FocusX_Step_0
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Object_FocusX_Step_0 (line -1)
someone can help me, everytime i try to enter the game this error occurs
___________________________________________
############################################################################################
FATAL ERROR in Fragment Shader compilation
ShaderName: shd_bloom
C:\Users\Filhos\AppData\Local\Temp\IXP000.TMP\memory(32,5): error X4505: maximum temp register index exceeded
C:\Users\Filhos\AppData\Local\Temp\IXP000.TMP\memory(89,7): error X4505: maximum temp register index exceeded
at gml_Object_MainMenu_Draw_0
############################################################################################
What game engine are you using mate? This looks brilliant!
great game! surprisingly difficult but one of the boss attacks doesn't seem to be dodge able please fix this
Hi there sorry for the late reply but which attack isn't dodge-able and what ver. of the game were you running on? All moves are dodge-able in some way but you need to choose correctly which one. We'd be happy to hear back from you. !
Love the gameplay and pixel art but that intro stage is way too long and the intro stage mini boss is too much of a bullet sponge to be followed by another boss. Some of the enemies have way too short of a telegraph period for me to respond like the flier enemy's air dash and the genie's scythes. Also the double jump/air dash move should be in the tutorial.
Hello! Sorry for the late reply! Been a very busy month! The intro stage is really just a showcase of what we've done over the past year, we felt sorta bad for keeping our loyal fans waiting so we thought it'd be good to give them a playable experience to mess around with. Overall I'm unsure how the mini-boss is a "Bullet sponge" are you referring to how long it takes to kill him? There are other ways to kill him quickly but it also comes with learning how to do that. Cheers and thanks for the feedback!